3D Environments - CPsquare

3D Environments

From [[http://cpsquare.org CPsquare]], the community of practice on communities of practice.

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... part of the technology for communities project,
started off by the authors of [Digital Habitats], Etienne Wenger, Nancy White, and John D. Smith.

Contents

Definition

3D environments are persistent virtual locations created by game or graphic designers where participants, represented as animated figures in a three dimensional visual environment that can vary from fanciful to realistic, may interact with other participants or objects in the environment in real time. Kaye Vivian 18:33, 8 July 2009 (UTC)

Description

3D environments incorporate traditional communication tools, like typed chat, private messaging, and local live voice chat, but provide additional features, like avatar animations, embedded video and slide presentations, and computer generated characters for avatars to interact with, for a customized user experience. 3D environments enable participants to have a more realistic interaction with one another than is possible using text chat tools. Many 3D environments permit users to modify the appearance of their avatars, build new 3D objects in the environment or modify existing objects to provide a highly customized experience that is shared by all participants. Communities in virtual world parallel traditional communities in that they can be affinity groups, gaming groups, family groups, business groups, fan groups or just about any other sort of community.Kaye Vivian 18:35, 8 July 2009 (UTC)

Uses in Communities of Practice

3D environments offer participants from dispersed locations an opportunity to participate in group work or conversations with a sense of presence or tele-presence. Customizable avatars give users the ability to represent themselves accurately or frivolously, and interact with other avatars in the 3D environment just like people meeting in the real world. In a non-gaming context, VoIP is typically used to provide live voice conferencing and further “humanize” the 3D interaction experience. Some uses communities make of 3D environments include:

Kaye Vivian 17:03, 9 July 2009 (UTC)

Key Terms

(link to other wiki sources)

Key Features

What information the system considers (?) <might need a different word>

What it does with the information

How much control the users have over the displayed profile

Benefits Over Traditional Tools

Limitations Over Traditional Tools

Comparable to Traditional Tools

Kaye Vivian 17:22, 9 July 2009 (UTC)

Examples and Related Tools

This list is not all-inclusive. It includes widely known or well-regarded tools that can provide examples for comparison to online community leaders. (add video links)

Multiplayer Games

Virtual Worlds

2.5D Environments

Other Platforms

Add-ons and Mods

Resources

Associations

Software Providers/Developers

Learning Tools

Articles

Videos/Demos

References

Personal tools
Namespaces
Variants
Actions
Projects
CPsquare platforms
This wiki
Toolbox